Step
1
Go
to the Motion panel, expand the Assign Controller menu,
select Rotation, and click on the Assign Controller
button (the question mark).

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Step
2
Select Orientation Constraint from the list.

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Step
3
Scroll
down the panel and select the Add Orientation Target button.

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Step
4
Select
the other eye as the target.

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Step
5
At
this point you're all set and can safely ignore the original eye
and just animate the eye you selected as the target.

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While
this is pretty easy to set up, it's not a very efficient way to animate.
Click
here to go to the next technique...
Click
here to go back to the "Eyes" page...
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