Step
1
This
is one of those things you'll probably rarely use, if ever. But
if you come across a need for it you'll be glad you know about
the Noise controller. What it does is add random motion
to an object, and does it a hundred times better and faster than
you could do it by hand.
First
of all, I'm assuming you've added a Rotation List controller
like I went over in the last technique.
If so, then go to the Motion Panel and under the Assign
Controller menu, expand the Rotation menu, and highlight
the Available slot.

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Step
2
Click
on the Assign Controller button (the question mark), and
select Noise Rotation.

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Step
3
A
window pops up that allows you to change the parameters of the noise.
These are the settings that worked for me, but play around. You
can hit the play button and have the animation play in the background
while you change the parameters. This way you get instant feedback
from your changes. The Strength spinners can be animated
so that you can apply the noise only when you want it. Check out
the Max help file for a description of what each parameter does.
One thing you might want to do is change the Seed value for
the second eye. That way they won't move exactly the same.

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Step
4
If
you ever need to go back and change the parameters, just right-click
on the controller and select Properties.

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Step
5
Here's
a rough idea of the result. Of course it looks a lot better when
playing at a full 30 frames a second as opposed to the few frames
in this animated gif. If I had the eyes selected, you would see
that there are no manually placed keys, the computer is doing all
the work here. And I'm all for making the computer do the work for
me, as long as it still looks good.

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Like
I said, you may never need this, but if you do it's a very handy thing
to know about and can save you tons of time.
Click
here to learn about more advanced techniques..
Click
here to go back to the "Eyes" page...
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