Using the Noise controller.
 

Step 1
This is one of those things you'll probably rarely use, if ever. But if you come across a need for it you'll be glad you know about the Noise controller. What it does is add random motion to an object, and does it a hundred times better and faster than you could do it by hand.

First of all, I'm assuming you've added a Rotation List controller like I went over in the last technique. If so, then go to the Motion Panel and under the Assign Controller menu, expand the Rotation menu, and highlight the Available slot.

Step 2
Click on the Assign Controller button (the question mark), and select Noise Rotation.

Step 3
A window pops up that allows you to change the parameters of the noise. These are the settings that worked for me, but play around. You can hit the play button and have the animation play in the background while you change the parameters. This way you get instant feedback from your changes. The Strength spinners can be animated so that you can apply the noise only when you want it. Check out the Max help file for a description of what each parameter does. One thing you might want to do is change the Seed value for the second eye. That way they won't move exactly the same.

Step 4
If you ever need to go back and change the parameters, just right-click on the controller and select Properties.

Step 5
Here's a rough idea of the result. Of course it looks a lot better when playing at a full 30 frames a second as opposed to the few frames in this animated gif. If I had the eyes selected, you would see that there are no manually placed keys, the computer is doing all the work here. And I'm all for making the computer do the work for me, as long as it still looks good.

Like I said, you may never need this, but if you do it's a very handy thing to know about and can save you tons of time.

Click here to learn about more advanced techniques..

Click here to go back to the "Eyes" page...