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How to rig a hand. Basically, there's two ways to go with this. 1) make a skeleton that's easy to rig, but takes longer to animate with, or 2) make a skeleton with custom controls that take a long time to set up, but is very easy to animate with. If I were rigging a character with just a few fingers, or one that was more of a secondary character without very many animations, I would use the simple rig approach. But if I were going to be doing a lot of animations with this character then I would take the time to set up a nice custom rig with all the finger controls so it could be animated without actually having to select each finger joint and rotate it manually. Before we begin with the rigs, let's look at the actual bones of the hand...
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