3ds Max Tutorials

 

Procedural Texturing

DVD collection of videos showing how to use procedural maps in 3ds Max. About 20 different material type are created step by step from scratch, including brushed metal, skin, snow, car paint, gold, diamonds, etc.

Click here for a sample render of all the materials presented

Download sample video 01 - Wireframe Material
Download sample video 02 - Spirit/Ghost Material
Download sample video 03 - Carbon Fiber Material

Order here

Simple GI lighting using vertex colors and Mental Ray

A video showing a simple and flexible way to set up lighting in a scene using nothing but a sphere with painted vertex coloring, the Glow material, and Final Gather. There are no actual lights used in this scene.

Download video

* You need the techsmith codec installed to view the movie. Get it here.

Rigging Tutorials
Particles and Special Effects